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There is an enchanting trainer who is among the rest in the main Zandalari(sp?) city, but she can be found in a room which your toon needs to take a downward ramp to get to and which is somewhat off the main professions trainer area. There is also the jewelcrafting trainer in that same room.

For some reason on my hunter I never spied that enchanting trainer during my first go-around that area, though I did recall the jewelcrafting trainer. Oh well :shrug:
I should add that I ran my frost mage through the quests opening "Battle" (this was after running my main MM hunter through the entire chain).

Your toons will have to get to Silithus and do the Magni quest (though that one is short and simple and does give you a 285 necklace as a reward). If you use the portal that you used to go down into the chamber then it returns you to Orgrimmar (or Stormwind City for Alliance toons, I presume). At this point you get to select your reward (either a head, chest or shoulder which is upgraded using Azerite chips that your toon gathers from quests in the new zones). Sorry, I mixed this up.

For the second part (which for Horde toons is to rescue NPCs from a modified version of the Stockade dungeon in Stormwind City), your toon must first to talk to Sylvanas inside Grommash Hold, then talk to her representative in the nearest inn to start that quest chain. At that point you can select the option to bypass that quest chain, whereupon you end up on the docks into the Zandalari city to get your reward (either a head, chest or shoulder which is upgraded using Azerite chips that your toon gathers from quests in the new zones), and then must go through the ALL of the steps to open the inn inside the main town. I should note that if you ride too far ahead of the princess (who is explaining how things are in the capital) then she will stop moving forward and you will have to back up to find her.

I should also note that I had messed up that bypass by clicking on the accept button. After this you are told to fly to the top of the south gateway into Orgrimmar. There the rep offers the chance to bypass the quest chain, but I found that no matter what I did I could not choose the bypass. I had to abandon the quest then fly back down to the inn to re-meet with Sylvanas' rep after which which the bypass selection worked properly.

Last edited by DEyncourt on Thu Aug 16, 2018 10:35 am.

macnuke Afar
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I am running alliance first.
my longest main and second oldest toon.
but yes I have had a few needing to be dropped and re acquired to function correctly.
Blizz modified their Legion app so that it now handles stuff for the new "Battle" zones, BUT this means that anything you had pending with followers in Legion will remain that way unless you specifically go back to your toon's Legion guild hall to clean them up.

Personally I would have preferred if they had made a new, separate app. Oh well, at least with that change Blizz fixed the non-working "No SFX" checkbox.
Level 116 Demon Hunter can solo several bosses in normal Legion dungeons, at least where a tank swap isn't absolutely required. Bring a friend and its cake. I'm still missing some transmog pieces. I'll probably wait for 120 to go back solo. I barely beat the enrage timer soloing them.
macnuke Afar
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i was wondering about the squish on that.
i have a some heroic cheeves to finish out one day.
My main hunter just hit level 118 earlier. With the exceptions of doing some daily chores with my other toons on Hyjal server I have been running pretty much exclusively, running 4 or more REGULAR dungeons so far (some people in guild have already gotten at least their main toons to level 120 and already running heroic dungeons).

BTW: I think level 117 was when my hunter started to get pieces which upgraded his azerite-based head/shoulder/chest--the fact of which makes armor crafting a head or shoulder or chest pretty much useless--beyond 280/285. The original pieces were level 280 which was upgradable to level 285 with the level 3 azerite upgrade, so I was thinking that Blizz was setting this up as the level 1 azerite upgrade (the outer ring) USUALLY had one "generic" selection plus one each which was specific to one (or sometimes 2) specification(s). Before getting to level 118 my hunter got a 295 azerite-upgradable shoulder which was the final drop from a boss in dungeon. Since practically all of the dungeon bosses drop SOME azerite when killed, my hunter has plenty to make upgrades and already upgraded it to level 300 (along with fully upgrading those other 280/285 pieces).

So what to do with those "extra" 280/285 since it is obvious that they will get replaced? Well, there is that Scrapper which is sort of equivalent to the forge in Legion Dalaran, though the Scrapper has 9 slot which allows you to get (I think) random crafting mats. On my skinning/leatherworking hunter I put a couple of soulbound Battle-level gear piece (which is required by this version of the forge. Anything from previous version of WoW cannot be inserted) and got two small stacks of two different inscription inks. Since I have "enough" gold for now (although there is a new mount for Battle which has as its "vendors" a repair guy with some basic mats and an auction house guy. Since it costs 5 M gold to buy I am pretty sure that I will not bother) I was willing to take some more chances with those 280/285 pieces since it is clear that all of them eventually will get replaced with better gear. Fortunately this time my hunter got assorted leatherworking mats including some Explusom (I am being told on WoWhead that this is a random drop by the Scrapper). Explusom is required to make the highest level gear which begins with level 300 and tops out at level 385 (which requires to be maxxed at level 150 of whatever armor-making craft).

BTW: those level 300 crafted gear includes wrists, hands, legs, feet, waist, one-handed "knuckles" and bows. Those recipes include 3 levels although the difference between those levels affects only the amount of mats (higher level == fewer mats). Those level 355/370/385 crafted gear only has legs and feet, and the higher levels require MORE mats with each, AND these are bind-on-pickup so can only be used by the maker. If I am interpreting this correctly, I believe that these legs and feet require making the lower-level version before making the higher on, so cumulatively they require 150 and 120 Explusom to make the top-level crafted legs and feet respectively.

Of course up to now I had been using my old habit of just selling off any soulbound Battle-level gear to a vendor. On the other hand I had been sending to my mage who is my enchanter ALL BOE drops in order to help build her enchantment mats, so I'm of two minds now.

All of the above is what I have read from the WoWhead page on Battle leatherworking. My guess that cloth and plate armor will have similar numbers and limitations.
I should add that all crafted gear created using Expulsom also requires level 120 toons to use them.
macnuke Afar
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DEyncourt posted:
I should add that all crafted gear created using Expulsom also requires level 120 toons to use them.


good... having 101's solo regular instances is just wrong imo
My main hunter got a 295/300 chest drop from the final boss in a dungeon today. No Expulsoms from any scrapped gear though.
macnuke Afar
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I ran 5 random instances (regular)
managed IL 310 shoes chest and back.
killed 6 rare and snagged 2 toys and a 300 level head pc and amazingly 310 shoulders.
i truly have some crap gear this time around as it's not laying around to be picked up like last xpac.
my "good" trinket is a 245 level .

i'm just.... why you fucks at blizzard.... World of MeleeCraft last expansion had melee #1 stat.... Versatility on everything.
what the fiddlesticks you putting versa on just about everything a cloth caster wears.
it's our absolute worse stat.
Belt drop.... random upgrade occurred... it's now a purple epic.. 296 level.
versatility
/sigh.. you lazy pig bastards.
The secondary rankings change with (and often within) each new version. Check Icy-Veins.com OFTEN for (maybe?) current recommendations.

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I'll note that the Scrapper has changed so that now it requires clicking on the Scrap button for each item to be scrapped. Before it had scrapped all items you put in with one button push, and I would prefer it to go back to that way. Anyone who puts in an item only to figure out later on that he really wanted that item should just be more careful.

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Intro to Azar'alor (though Alliance players can read this for general instructions and possibly hints to items which they might have missed. Likewise you can help me by mentioning something you came across while starting an Alliance toon for which I do not have an equivalent item/event):

At the end of the cutscene with the camera sweeping across the port to Azar'alor you land at the docks. Talk to Nathaniel to turn in the Stockade quest then move up to talk to Princess Talanji to get her quest. While you are escorting her to one of the king's advisors do not get too far ahead of her because if you do you will lose her and have to go back and have her repeat what she already had said.

Talk to that advisor when Talanji gets to him to turn in the quest, then talk to Talanji to get teleported to the King's throne at the top of Azar'alor. After the cutscene in the throne room follow the advisor to the west elevator, and take it down to Great Seal. There you will see Talanji again. Escort her northward out the front of the Great Seal where you will see the "ghostly" signal which you must invoke to draw in the Horde advisors. Escort Talanji back to "center" of the Great Seal and she will automatically give you two quests: 1) to go into the banking area to the west (there will be no banking functions available yet), and 2) to go to the portal area to the east where an NPC there will summon Occuleth from Suramar who eventually will make the portals (for mages he is the portal trainer to get the teleport/portal spells back to the Great Seal when your mage gets to level 111). You will be given a third quest to talk Chronicler To'kini (who provides Inscription supplies) in the northwest room on the lower level inside the Great Seal. At this point most of the functions of the Great Seal will be working. In that same room is the Archeology trainer so you can get all the levels for archeology including that for Battle.

Go back to the center of the Great Seal and talk to the innkeeper to change your hearthstone to this inn.

On the level above to the west (so above the bank area) talk to Talanji who will tell you about the troubles in Zandalar in a cutscene, then you will be given a choice of zone within Zandalar to start on. I recommend Zuldazar--the zone in which Azar'alor is sitting--in order to pick up zone quest chains here (meaning those that you must complete to finish "chapters" in a zone), one of which will be offered by Nathaniel standing next to you. Before you leave, go into the adjacent room to the north where you will find the cooking trainer who will sell you Zandalari cooking and your first recipe for Mon'Dazi (you will also get Grilled Catfish but ignore that).

Take the elevator up to the throne where you will pick up the start of 3 more zone quest chains from the king and his advisors. While you can follow the advisor down, what you may choose to do is use a Goblin Glider Kit from the end of the walkway in front of the throne to the professions training area which is in the northwest corner of the central part of Azal'alor. Looking down from this height you can see just west of north a huge tree in Zanchul. In front of that tree there is a bridge connecting Zanchul with the central part of Azar'alor. To the left of the near end of that bridge is the professions training area. Here you can find all of the trainers (though the tailoring and jewelcrafting trainers are found on a lower level off the main deck). Be sure to go to the Scrapper behind the Mining trainer, and specifically find Hamul Swiftgate who can supply some basic cooking mats. You will want to get enough mats--so 100 Wild Flour, 50 Foosaka, and 40 Powdered Sugar--to make 10 Mon'Dazi aside from the Aromatic Fish Oil.

Go to Zanchul (the northern section of Azar'alor) and complete the zone quest found here by talking to Wardruid Loti. When the initial set is done, before you leave the area go down the stairs to the flypoint for The Sliver. To the southwest of that flypoint you will find the fishing trainer (who should be the last of the trainers you need to get up to Zandalari-level professions). Before you start fishing use a water-walking potion or mount to go to far southwest of this level (dang, I HATE multi-level areas) and go through the waterfall there to find a cave inside of which you will find a treasure chest.

You should use some bonus fishing item to improve your fishing because you will begin catching some junk even if you had maxxed fishing in Legion. While you can catch Great Sea Catfish here, do not use them to cook ANY Grilled Catfish as each requires 5 fish (though no additional mats). Instead click on them to get Aromatic Fish Oil. Do the same for Redtail Loach. If you use the full 10 minutes then you should catch many more fish than the 20 you need to make 20 Aromatic Fish Oil. Avoid the temptation of cooking more than 10 before you return to the cooking trainer to get more recipes (ideally you should cook only 9 since you start at rank 1 in Zandalari cooking, but you cannot buy most cooking mats in groups less than 5 which makes getting the exact amount of Powdered Sugar problematic, OR you can cook up just 9 and leave the unused mats in your Resource bank to be used as needed).

Complete that first zone quest chain in Zanchul before returning to the Great Seal to pick up more cooking recipes from that trainer. Note that each of these foods can provide a secondary stat buff:
crit from Kul Tiramisu
mastery from Loa Loaf
versa from Mon'Dazi
haste from Raspberry Tarts
Both the amount of health restored and the amount of that secondary stat buff changes with a toon's level, so mailing food from a higher level toon will not mean that a lower level toon will see those same numbers.
I got to level 120 on my main hunter last night BUT I'm not done yet. I have a friend (and fellow WoW player) I often talk to while playing and he "complained" that his top level player is at 112 though he is working on 9 toons to various degrees. Partly because of his desire to spread out his playing time he stated that he CANNOT spend much time running dungeons when I suggested that he SHOULD do more dungeons.

My hunter's gear level is now 283. According to the game specs, to qualify for heroic dungeons any toon requires item level 305 so even if he replaced all 7 of his under level 300 pieces he still won't qualify (I think that I saw that there were people in my guild on Hyjal server who were getting their first heroic dungeon completions on THURSDAY, so I guess I'm playing too slowly).

My hunter also got his first level 310 drop. It was from a new dungeon that I haven't seen before hitting level 120. I believe that Blizz set up dungeons this way: -4- 3 Alliance "only" dungeons and -4- 3 Horde "only" dungeons available at level 110. At level 115 THE MOTHERLOAD!! (yeah, in all caps and exclaimation points) is added to the list of available dungeons for Horde toons. For Alliance toons the equivalent dungeon is "The Shrine of the Storm". At level 120 each faction can get the dungeons that previously were limited to one faction, so a total of 9 possible dungeons. My hunter has seen only 7 of them so far.

BUT when I tried to upgrade that particular 310 piece (a chest) using the azerite upgrades I was only able to do one (the outer ring), getting a message that the next upgrade will be available once I get to level 13 in azerite upgrades. I had been thinking that the azerite upgrades were in a pool which limited the number of upgrades, but I THINK those upgrade levels work this way:

levels "0"-2 for the first 280 gearpiece (whatever you selected from Magni while down in Silithus),
levels 3-5 for the second 280 gearpiece,
levels 6-8 for the third 280 gearpiece,
levels 9-11 for ANY 295 gearpiece,
levels 12-14 for ANY 310 gearpiece.
and maybe more levels? Not sure since I haven't hit those levels yet (yeah, yeah, I could spend more time reading WoWhead and Icy-Veins but I'd rather play). My hunter has azerite level 12 at the moment.

So what I mean by this is, say, you pick the chest from Magni as your first 280 drop. This means that ANY 280 CHEST that you pick up from anywhere will be upgradable to the same level that the first one could be upgraded, but if you got a DIFFERENT 280 drop, say, shoulders, then it will not be upgradable until you get to level 3 or higher in azerite upgrades. Then the same for any 280 head though that will require getting to level 6 or higher.

Because I had believed in that azerite pool at first I had been worried that I could drain that pool by making too many upgrades, but my hunter had collected a total of 2 heads, 3 shoulders and 3 chests all upgraded to level 285 before getting his first 295 drop. Because I have been running a lot of dungeons (sometimes to the exclusion of doing much questing), I had a high enough azerite level to be able to immediately upgrade that 295 piece with all three of its azerite upgrades including the "center" one which increased its level by 5 points. I was able to upgrade all my 295 drops to level 300 when I first got them.

Being able to improve gear through these azerite upgrades (on top of just random gear drops) is a huge reason for running a lot dungeons since every boss in a dungeon drops some azerite towards a toon's azerite level. Quests do help but not nearly as quickly.

All of my lower level azerite-upgradable gear has been shredded, with a few giving Expulsoms.

EDIT: corrected the number of dungeons available.

Last edited by DEyncourt on Sat Aug 25, 2018 2:50 am.

macnuke Afar
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kill every single rare you come across
loot every single box you come across

it's never enough.
The behavior of the Scrapper changed again. At least for last night you only had to press the SCRAP button once but it shows you a list in the chat box of the mats for each item scrapped.

I suppose that this might be a concession to theorycrafters trying to figure out things like if higher gear scrapped into better mats or the rate of Expulsom drops, but personally I would have preferred the Scrapper's first behavior when I first used it: press once and get everything scrapped with various mats showing up in your bags. If theorycrafters want details, then they can scrap one item at a time.

I THINK that skinning/leatherworking mats are being preferred a BIT more since my hunter has those professions, but he still gets other mats (though no enchantment mats. Maybe just because enchanters already can "scrap").
OK, a major "D'OH!"

My main MM hunter was MM throughout Legion. If you have played WoW up to recently then you know that one of the talents for MM hunters was called "Lone Wolf" where in exchange for not being able to use a pet, these hunters got an overall percent bonus in overall damage (that exact number varying as Blizz attempted to balance MM hunters against other DPS toons).

Of course I had got it into my head: "Marksman hunters do not use pets."

When the pre-Battle version of WoW dropped, all toons got to re-setup their talents. I did that with my MM hunter but "marksman hunters do not use pets."

I started playing the Battle version but "marksman hunters do not use pets."

I hit level 120 and item level 290 with my hunter, and "marksman hunters do not use pets."

I was talking with my friend (the one who has been spreading out play among his 9 toons) last night. He had decided to work a bit on his Horde-side MM hunter (he does not have a hunter with the Alliance) and he must have accidentally done something which brought out his "classic" lion pet (meaning that pet was the very first one his hunter got. This was before hunters automatically would get a pet at level 10, I think). He was well pleased to see an old friend that had been missing from his game for quite a while, mentioned this to me as rather odd because, of course, "marksman hunters do not use pets."

I thought about this. I looked up the talents: yes, there is no "Lone Wolf" that can be selected among the talents, so SURELY as with a number of other talents for hunters and other toons MAYBE "Lone Wolf" got incorportated into marksman hunters alone? So I tried to bring out my turtle tank since I was adventuring by myself while waiting for the dungeon queue to get me into a dungeon.

Guess what? Marksman hunters DO use pets, and could do so since the pre-Battle version dropped.
Image
It was very satisfying going after a silver wreath solo with his turtle tank out, not having to worry about running out of hunter focus.

That hunter is now at item level 294. A bit closer in part because in the subsequent dungeon (WITH his DPS wolf out) he got 310 boots dropped from the final boss (though <sigh> just after burning some Expulsoms to make 300 boots). He did not get any Expulsoms back when scrapping those 300 boots.

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Oh, I figured out why my hunter is getting a lot of leatherworking mats from the Scrapper: NOT because he has that profession but MORE because hunters will get mostly mail gear for random drops and quest rewards. So a minor "D'oh!"
macnuke Afar
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titanforge for the win....

picked up a last boss trinket last night.. only loot I got for two regular dungeons.
330 level.
replacing a 264. damn things aren't easy to run across.
my item level on my Warlock os now 302
still have a couple crap pcs.
i'll make at least two runs tonight.
I was wondering why Blizz didn't include a "currency" entry for a toon's current azerite level.

"D'oh!" On your toon's character chart showing your currently worn gear, the necklace has a small number on it which is that level.
It is obvious that Blizz is pretty much set to make Sylvanas into the next big baddie, possibly for the final raid of Battle for Azeroth. Um, Saurfang for next Horde Warchief?

BUT I THINK Blizz is also setting up Jaina to be the big baddie AFTER Sylvanas.

I predict that one step that will help drive Jaina over the edge will be for Sylvanas to establish her NEW Undead city on Theramore, possibly with some "notable" Undead NPCs created from the dead out of the ruins of Theramore to maximally offend Jaina.
I showed my friend that "hidden" treasure near the fishing trainer in Zanchul, and he said that there was a similar treasure near the fishing trainer in Boralus, the Alliance starter area in Kul Tiras.
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Further azerite levels now that my hunter FINALLY got a 310 helm last night (this was after getting an extra shoulders and 2 extra chests, all of which were shredded). Unlike for the lower levels, Blizz decided to make them gear-specific:
12 12 15 head
12 14 17 shoulders
12 13 16 chest
meaning that a toon must get to azerite level 15 to get the head's third-level upgrade, etc. It is possible that this particular leveling pattern is specific to (marksman?) hunters.

All I can say is that I'm hoping that once my hunter gets to item level 305 and can run heroic dungeons that the azerite points will be coming in MUCH faster because he has been stuck at azerite level 12 for a LONG time. He's very close to getting to level 13 (and, of course, those second-level azerite gear upgrades are mostly healing or shielding, at least for hunters), but this is very much unlike the early days when the levels came fast.

My mage is azerite level 5 even though her luck on getting 280 drops hasn't been as good as my hunter's because she only has one piece aside from the necklace.

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Is there any other way of gather more war resources? My hunter constantly has been unable to send out any of his followers on missions due to not having enough. As far as I can tell, it seems that the only way to get them is by opening treasure chests, and I have been doing that (at least when the chests have been more obvious like having to kill some silver wreath to get to it).

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<sigh> Last night I got two guild announcements saying that a group (probably the same one) had completed two different MYTHIC dungeons. Way behind them.
macnuke Afar
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head pc level i am waiting for a 310+. i have a 300 only
shoulders at 14 and level 17 for 3rd tier.
chest is level 16 for 3rd tier.
I am level 13. although my gear IL is now 308
the grind is real although heroics give twice what a normal instance gives.
so better loot and more levels on that neck faster.
Apparently at some time yesterday (Saturday, 8/25) Blizz changed the requirement for being able to run heroics dungeon. This happened either during the afternoon or early evening because in the no-so-wee hours of THIS morning I decided to run a dungeon on my hunter fully expecting to see him get into a normal dungeon, AND earlier on Saturday he had gotten into a couple of normal dungeons with a item level of 299. I THINK he got a drop in one of those which pushed him to 300.

This morning I got dropped into Atal'Dazar which I thought was a bit odd since up to now my hunter had been getting those "Alliance only" dungeons (those being the normal dungeons set for Horde toons between levels 116 and 120 but without a high enough item level). IT wasn't noticeably different until the first boss where there were some changes in the mechanics of that fight, so at the end of that fight I immediately checked to see if I was in the heroic version. I was.

I completed 2 heroic dungeons and my hunter's item level improved drastically, getting a total of 5 level 325 items including an azerite-improvable chest, ending with an overall item level of 315. Not bad for an hour's effort.

The upgrade levels for azerite-improvable 325 gear are continuing a similar scheme. I was able to put in the first upgrade into that chest, so to do that only requires an azerite level of 13. The other levels require levels 17 and 21.
macnuke Afar
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I noticed the other day when i was looking at raid/heroic level requirements....
LFR raiding was 300 and heroic five man was 305
that seemed screwed up.

anyway.... after a fun (and profitable) evening at the local casino I jumped in for a heroic before bed.managed a 325 headpc now.
I am right side poor. always the toughest for me to acquire (hit a C).. the right side items there.
llke i said... the grind is real.
macnuke Afar
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oh yeah.. looks like last pac....
you will get heroic and raid gear of various levels before you can get rep gear... and the rep gear is lower quality than the LFR gear.

unless you rep grind your ass off and have no life.
Now that my main hunter is qualified to do world quests (WQs) I decided to spend start working on that last night. One of them was for the Voldunai faction (in Vol'dun, the desert section of Zandalar) which rewarded a 340+ item. Upon completing that not only did my hunter get a 340 item but it was the Heart of Azeroth-upgradable shoulders. It should be noted that for upgradable 340 pieces that there are FOUR levels of upgrades.

I put together the following table for the levels of Heart of Azeroth required for upgrades. It is incomplete for the lower levels because I was still learning the mechanics. I think that my previous post on this still applies, but the following are only the base numbers for 280 levels. I should note that for some first level upgrades that those numbers are a bit uncertain because they were the levels that my hunter was at upon getting those upgradable items, so some might start lower. As yet none of my other toons have anything higher than 280/285s, and none of them have all three yet. I should also note that my hunter was at level 13 when he got the 325 shoulders (which was the last 325 upgradable piece he got) and thus could NOT apply its first level upgrade until hitting level 14, so it is possible to get an upgradable piece but not be at a high enough level to apply its first upgrade.
Code:
280      295         310         325         340            355
1 5 7    -- -- --    -- -- --    13 16 20    -- -- -- --    -- -- -- --  head
1 5 7    -- -- --    -- -- --    14 18 22    14 17 22 27    -- -- -- --  shoulders
1 5 7    -- -- --    13 17 21    13 17 21    15 16 21 26    -- -- -- --  chest

The Tortollan Seekers are the "new" Kirin Tor in that only 3 WQs are required to finish when they are selected as one of the daily WQ factions, AND they are different in that they have not (yet) been the more usual "Kill X of these" for other factions (one that I did was a form of the maze that you can find from a quest-giver in the Torollan section on the eastern part of the Zandalar docks). I am guessing that there is a similar Tortollan on the Alliance side.

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If you have an enchanter among your toons, you should consider sending him/her all of your BOE drops to be disenchanted. That way your enchanter can relatively quickly gain enchanting experience to get higher level spells. One thing that I did was have my mage create a number of Zandalar-level gathering spells for gloves, given that gear is being replaced so often (well, not quite as frequently on my main hunter now), then when improved enough, do a similar number of enchants for rings for secondaries.

My rule has been that my mage disenchants only SOME of her soulbound gear if only so that she can get some Expulsoms for tailoring (I don't know if Expulsoms are required for higher level enchants). I do know that there is a mat that she does NOT have for weapons enchantments, but I'm guessing that this might require disenchanting 300+ gear which will be soulbound (all BOEs that I have sent have been 266 or under)

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My friend mentioned that he is using his Dalaran hearthstone from Legion to get back to "town". I had been using the various cloaks that a toon can use to be sent to Orgrimmar (the landing point is conveniently next to the portal to the Great Seal in Zandalar), but I thought about this, then got my toons to get out of their banks the Dalaran hearthstone considering that it only has a 20-minute cooldown (as opposed to the hours for the cloaks) while still carrying those cloaks "just in case".

EDIT: modified line for chests because my hunter got a 340 chest for completing the Zandalari Empire world quest set. Do note that the explanation for the reward did say that the reward was explicitly for a 340 Heart of Azeroth-expandable piece, so there was some chance he could have gotten another shoulder. My hunter's Heart of Azeroth level is now 15, having used the WQs for azerite pieces and War Resources.

EDIT 2: added a section for 355 ilvl gear in the table.

Last edited by DEyncourt on Sat Sep 01, 2018 3:24 am.

macnuke Afar
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engineering... you can go anywhere
problem solved
I made a number of changes and corrections to my Intro to Azar'alor, enough that I thought it would be more useful to post it again:

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Intro to Azar'alor:

At the end of the cutscene with the camera sweeping across the port to Azar'alor you land at the docks. Talk to Nathanos to turn in the Stockade quest then move up to talk to Princess Talanji to get her quest. While you are escorting her to one of the king's advisors do not get too far ahead of her because if you do you will lose her and have to go back and have her repeat what she already had said.

Talk to that advisor when Talanji gets to him to turn in that initial quest, then talk to Talanji to get teleported to the King's throne at the top of Azar'alor. After the cutscene in the throne room follow the advisor to the west elevator, and take it down to Great Seal. There you will see Talanji again. Escort her northward out the front of the Great Seal where you will see the "ghostly" signal which you must invoke to draw in the Horde advisors. Escort Talanji back to "center" of the Great Seal and she will automatically give you two quests: 1) to go into the banking area to the west (there will be no banking functions available yet), and 2) to go to the portal area to the east where an NPC there will summon Occuleth from Suramar who eventually will make the portals (for mages he is the portal trainer to get the teleport/portal spells back to the Great Seal when your mage gets to level 111). You will then be given a third quest to talk Chronicler To'kini (who also provides Inscription supplies) in the northwest room on the lower level inside the Great Seal. At this point most of the functions of the Great Seal will be working. In that same room is the Archeology trainer so you can get all the levels for archeology including that for Battle.

Go back to south of the center of the Great Seal to talk to the innkeeper to change your hearthstone to this inn.

On the level above to the west (so above the bank area) talk to Talanji who will tell you about the troubles in Zandalar in a cutscene, then you will be given a choice of zone within Zandalar to start on. I recommend Zuldazar--the zone in which Azar'alor is sitting--in order to pick up zone quest chains here (meaning those that you must complete to finish "chapters" in a zone), one of which will be offered by Nathanos standing next to you (which is to get your toon to the ship which has the controls for your future followers, the guy who offers those 6 levels of improvements for which you must chose 1 of 2, and from which you eventually will travel to those parts of Kul Tiras being invaded by the Horde). Before you leave, go into the adjacent room to the north where you will find the cooking trainer who will sell you Zandalari cooking and your first recipe for Mon'Dazi (you will also get Grilled Catfish but ignore that).

Take the elevator up to the throne where you will pick up the start of 3 more zone quest chains from the king and his advisors. While you can follow the advisor down, what you may choose to do is use a Goblin Glider Kit from the end of the walkway in front of the throne to the professions training area which is in the northwest corner of the central part of Azal'alor. Looking down from this height you can see just west of north a huge tree in Zanchul. In front of that tree there is a bridge connecting Zanchul with the central part of Azar'alor. To the left of the near end of that bridge is the professions training area. Here you can find all of the trainers (though the tailoring and jewelcrafting trainers are found on a lower level off the main deck). Be sure to go to the Scrapper behind the Mining trainer, and specifically find Hamul Swiftgate who can supply some basic cooking mats. You will want to get enough mats--so 100 Wild Flour, 50 Foosaka, and 40 Powdered Sugar--to make 9 Mon'Dazi aside from the Aromatic Fish Oil (AFO). Note that there is a mailbox close to the alchemy and herbalism trainers.

The Scrapper is important because you WILL be using it to scrap practically ALL of your soulbound Battle-level gear (pre-Battle gear cannot be scrapped) and a lot of useless BOE drops (my level 120 hunter gets a lot of ilvl 266 BOE gear which ALL require a level 120 toon to use, so chances are NONE of my leveling toons will find any of these BOEs useful). With each item being scrapped your toon has a chance of getting a soulbound Expulsom which will be a basic mat required for ALL ilvl 300 crafted items. For some items you will need a LOT of Expulsoms. Do note that a relatively few Expulsoms are needed by enchanters to craft ilvl 300 one-handed wands (which also require a toon to be level 120 to use, so considering this, you might consider saving some off-hand items for your enchanter while adventuring).

Go to Zanchul (the northern section of Azar'alor) and start the zone quest chain found here by talking to Wardruid Loti. When the initial set is done, before you leave the area go down the stairs to the flypoint for The Sliver. To the southwest of that flypoint you will find the fishing trainer (who should be the last of the trainers you need to get up to Zandalari-level professions). Before you start fishing use a water-walking potion or mount to go to far southwest of this level (dang, I HATE multi-level areas) and go through the waterfall there to find a cave inside of which you will find a treasure chest.

You should use some bonus fishing item to boost your fishing because you will begin catching some junk even if you had maxxed fishing in Legion. While you can catch Great Sea Catfish here, do not use them to cook ANY Grilled Catfish as each requires 5 fish though with no additional mats. Instead click on them to make AFO. Do the same for Redtail Loach (note that these are used for the Bountiful Captain's Feast, the ending[?] raid food, but that is a long way down the line). If you use the full 10 minutes for the fishing buff then you should catch many more fish than the 18 you need to make 18 AFO for 9 Mon'Dazi. Avoid the temptation of cooking more than 9 before you return to the cooking trainer to get more recipes (ideally you should cook only 9 because you start at rank 1 in Zandalari cooking, and at cooking level 10 you can purchase more cooking recipes). You can cook just 9 and leave unused cooking mats in your Resource Bank to be used later or alternately mail them to other toons as needed.

Complete that first zone quest chain in Zanchul (which ends with a selection of your loa with Azar'alor) before returning to the Great Seal to pick up more cooking recipes from that trainer. Note that each of these foods can provide a secondary stat buff:
crit from Kul Tiramisu (requires Wild Flour, Foosaka, AFO, Major Frothy's Coffee)
mastery from Loa Loaf (Wild Flour, Choral Honey, AFO, Powdered Sugar)
versa from Mon'Dazi (Wild Flour, Foosaka, AFO, Powdered Sugar)
haste from Raspberry Tarts (Wild Flour, Choral Honey, AFO, Wild Berries)
You might consider stocking up with the basic cooking mats for that toon's particular secondary and put these in that toon's Resource Bank. Both the amount of health restored and the amount of that secondary stat buff will change with a toon's level, so mailing food from a higher level toon will not mean that a lower level toon will see those same numbers and vice versa. There ARE higher level recipes with much better health restoration and secondary buffs, so you shouldn't make too many of these "light deserts".

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I also put together the following table of to summarize where rank 3 recipes can be purchased from the various Horde quartermasters in Battle, all requiring being Revered with that faction but a few only Honored for rank 2 recipes (marked with a 2 below). Do note that each faction will offer a mixture of ilvl 320 gear at Honored, ilvl 335 gear at Revered and ilvl 350 gear at Exalted. I put Champions of Azeroth last since its QM does not offer any recipes. "Co" at the far right is for cooking.
Code:
Battle Horde factions  QM location                 Al  BS  Enc Eng In  JC  LW  Ta  Co
The Honorbound         next to followers ship      X   X   X   X2  -   X   -   -   -
Talanji's Expedition   Zul'jan Ruins, Nazmir       X   -   X   X2  X2  X   X   x   -
Tortollan Seekers      Scaletrader Post, Zuldazar  X   -   X   -   X2  -   -   X   X2
Voldunai               Vulpera's Hideaway, Vol'dun X   -   X   X2  X2  X   X   X   -
Zandalari Empire       Great Seal                  X   -   X   X2  2   X   -   -   -
Champions of Azeroth   Magni in Silithus   Honored: tabard, Revered: pets, Exalted: 355 azerite-upgradable cloth helm/leather chest/mail shoulders/plate helm

My apologies if you try to cut-n-paste the above table into your own documentation. I had to do a lot editing to get it "work" here.

So there ARE ilvl 355 azerite-upgradable gear (which also have 4 levels of upgrades, but one must(?) get to exalted with Champions of Azeroth to get only those particular pieces depending on armor type.
macnuke Afar
User avatar
i'll make use of all this when i start in on my horde.
which i usually wait until at least after lfr opening .
BTW: if you use my Horde intro guide to Battle, then doing that first quest chain inside Azar'alor will be enough for you to go back to the table inside the Great Seal to select a new zone. This might be important for herbalists who may prefer to go to Nazmir (the swamplands) or for miners to go to Vol'dun (the desert) where collecting mats may be easier (or at least clearer for miners: fewer pesky plants to hide ore nodes even if you can see them on your minimap). For skinners, I've found on my main hunter (skinner/leathercrafter) there MIGHT be slightly fewer skins to collect in Vol'dun but not so much a difference to make the selection of any zone THAT important.
Just out of curiosity I have repeated my tables showing the Heart of Azeroth levels for each of the known levels of improvable gear and what the QMs of the Horde factions offer, BUT I have NOT altered them in any way. Even though the version here looks like a mess, I THINK that if you cut-n-paste the "coded" text below that it will only require SOME editing with any text editor. I made the originals with BBEdit, and copying these back to BBEdit still required adjustments to get the columns properly aligned.

In any case the versions below likely will be easier for others to copy then edit than my previous posts.
Code:
280         295         310         325         340            355            370
2/3 5 8/7    2  5  8    9 12 15   13 16 20   10 15 20 25      16 19 22 25      -  -  -  -   head
2/3 5 8/7    5  7  9   11 14 17   12 17 22   12 17 22 27      12 17 22 27      18 22 26 30   shoulders
2/3 5 8/7    5  7  9   13 17 21   11 16 21   11 16 21 26      17 20 23 26      17 21 25 29   chest

Battle Horde factions   QM location               Al   BS   Enc   Eng   In   JC   LW   Ta   Co
The Honorbound         next to followers ship      X   X   X   X2   -   X   -   -   -
Talanji's Expedition   Zul'jan Ruins, Nazmir      X   -   X   X2   X2   X   X   X   -
Tortollan Seekers      Scaletrader Post, Zuldazar   X   -   X   -   X2   -   -   X   X2
Voldunai            Vulpera's Hideaway, Vol'dun   X   -   X   X2   X2   X   X   X   -
Zandalari Empire      Great Seal               X   -   X   X2   2   X   -   -   -
Champions of Azeroth   Magni in Silithus   Honored: tabard, Revered: pets, Exalted: 355 azerite-upgradable cloth helm/leather chest/mail shoulders/plate helm

Since this version of the Hearth of Azeroth levels is at least readable here (if not clean in format), when I make changes the above version will the one I will alter.

EDIT 1: finally got a 340 helm so added that to its table. Do note that I can only report the numbers that my main hunter had at the time, so those first two numbers for the 340 helm AND any first column numbers within any level should be considered maximums.

EDIT 2: while talking to my friend I found that when he sent to me the name of a particular Heart of Azeroth piece then when I command-clicked on that name I could see the level numbers. For the 280-level gear, what I mean by those numbers is that a piece is modifiable at levels 2, 5, 8 OR 3, 5, 7, the precise numbers depending on if your particular toon got a given piece second or third among the head, shoulder or chest. These numbers are different for that one piece that your toon got directly from Magni at the start of Battle as that piece's levels are 1, 2, 3 regardless of whether it was a head, shoulder or chest. On the other hand: if, say, your toon got the head from Magni but then later decided to replace it for a latter drop, then that one will follow the 2, 5, 8 or 3, 5, 7 scheme.

In a similar fashion I was able to get the numbers for the 295 pieces while we were adventuring with a couple of our lower-level toons. I asked him to show me those when our toons picked them up.

I will ask him to give me the numbers for my main hunter's 340 gear (he has replaced all 325 Hearth of Azeroth pieces).

EDIT 3: as promised, I fixed the numbers for the 340 gear. Obviously the first column numbers under the 310 and 325 gear are wrong, but it will take a while before I get some toons up to that level or have my main hunter just get some 325 gear by doing World Quests (all of those offering Heart of Azeroth gear are listing them as only 325s).

EDIT 4: corrected numbers for 325 chest.

EDIT 5: filled out the missing numbers under the 310s and fixed some of the numbers under the 325s. I THINK that I still need to fix the numbers for the 310 chest, and there MIGHT be some differences in the numbers for plate wearers in the 295 and 310 sets.

EDIT 6: filled out the missing numbers for the 355 set.

EDIT 7: added SOME numbers for the 370 set.

Last edited by DEyncourt on Sat Nov 03, 2018 4:31 pm.

I asked my friend if he wanted to shift around some of our toons. My second (BM) hunter is a miner/engineer, so I suggested that he might be paired with one of his toons is also a miner and that we put them in Vol'dun (desert) for more mining opportunities.

Last night we completed some of the "chapter" quests in Vol'dun, but funny thing: during nearly all of it there were a bare handful of ore deposits, perhaps only 15 and most of them around the mining encampment in Vol'dun's SW corner (which I suspect is where the Alliance has its invasion into Vol'dun). Perhaps Blizz is taking a "realistic" POV, considering that MOST of these early quests were out in the sandy desert areas, and that maybe there will be more deposits to be found in the mountains and along the northern/western coasts, BUT I think my BM hunter had gotten more ore while doing those quest chains in Zuldazar (jungle) where he started out.

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BTW: if you had been neglecting those initial invasion quests (I believe that your toons will get "invitations" when they hit levels 112, 114 and 116 118 like my friend was doing (thinking that they might take too long to do), you really should do them, though perhaps not dropping everything else immediately to do them, but soon. They really are just introductory quests into the 3 zones controlled by the opposite side, and at least those 3 initial quests has the ending reward of getting you a new follower (though all my toons aside from my main hunter are War Resources-starved despite hitting practially EVERY treasure chest that had been spied).

I believe that there are additional invasion quests given at the starts of levels 118 and 120 too. My main hunter hasn't done that 120 invasion quest, being too distracted by world quests and heroic dungeons and trying to complete the chapter quests in Vol'dun (his only zone yet to be completed) and....

EDIT: corrected the level at which the third invasion invitation is given.

Last edited by DEyncourt on Fri Sep 14, 2018 3:38 am.

I've added numbers for the 340 Heart of Azeroth head here.

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I have a question: is there something I am missing about collecting War Resources?

My main hunter is able to do World Quests so he can choose among those the ones that specifically reward War Resources, but on my currently leveling toons I am always running short. Since my friend and I are cycling through each pair of toons about once a day, they are always running out of War Resources in between when active, but even after doing several hours of mostly "chapter" quests for a zone (AND even while I was levelling up my main hunter), it has been typical to collect between 50 and 100 War Resources even after a full day of adventuring. That is enough to run a group or two of followers out, but usually not enough to "recruit" additional troops that can accompany the followers when going out on missions.

Perhaps my friend and I are being considerably disadvantaged by not playing PvP at all, considering that it appears that Blizz seems to be oriented towards PvP play in Battle for Azeroth (heck, just that name says a lot).

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I also have a question about "Research". Y'know, on the Horde side a toon must go to Eltrigg on the "followers" boat to do those levels of reseach that comes in pairs for the first 5 levels (with a singleton at the 6th level). My main hunter is at the 3rd level and gets a message saying: "Complete expeditions on five different islands".

I THINK that I have sent this hunter on at least 5 random island expeditions (and is 5-0 incidentally) but is still getting this message. I THOUGHT that PREVIOUSLY this message had meant that my hunter had to do expeditions on 5 DIFFERENT islands, which was weird considering that on the table only 3 different islands are offered at any time (the thought just occurred to me that though MAYBE there are more than 3 different islands on that table but the entire set of X islands is being cycled through?), but THEN I thought that the above wording changed via some hotfix which implied that my hunter only had to do 5 expeditions (winning not being required). With the current wording I am back to my earlier interpretration.

So am I missing something here? While my hunter has done 5 expeditions, I think that so far they have been on one of the 3 different islands I have seen on the table. Do I have to complete X expeditions just to see a larger set of possible expeditions, or maybe the other two are different? My hunter has an "invasion" request to join the Horde forces in an attack on Southshore in Eastern Kingdoms, so maybe that is one of them? He also has a more involved set of quests to help Nathanos in Kul Tiras, so perhaps this is the other one?

In any case: just another situation where maybe a thorough read-through at WoWhead.com MIGHT explain things, but personally I have gotten VERY tired of Blizz requiring its players to refer to a third-party to explain somewhat obscure details. Sure, there can be SOME mystery in quests and such, but when you read that your toon must climb to the top of some structure and then YOU must tap your head and rub your belly at the same time to complete the requirements of this quest (well, not really THAT bad, but...), it gets tiresome.
Modified/added Heart of Azeroth levels for 280 and 295 pieces here.
Corrected some Heart of Azeroth levels for 340 pieces here.
DEyncourt posted:
[snip]
I also have a question about "Research". Y'know, on the Horde side a toon must go to Eltrigg on the "followers" boat to do those levels of reseach that comes in pairs for the first 5 levels (with a singleton at the 6th level). My main hunter is at the 3rd level and gets a message saying: "Complete expeditions on five different islands".

I THINK that I have sent this hunter on at least 5 random island expeditions (and is 5-0 incidentally) but is still getting this message. I THOUGHT that PREVIOUSLY this message had meant that my hunter had to do expeditions on 5 DIFFERENT islands, which was weird considering that on the table only 3 different islands are offered at any time (the thought just occurred to me that though MAYBE there are more than 3 different islands on that table but the entire set of X islands is being cycled through?)
[snip]

I believe that last part is correct: there are different islands (though perhaps not ALL 3) being offered each week, so Blizz is cycling through a list.

BUT considering that one cannot choose which island and gets dropped into one of them at random, then one is forced to run many more than 3 per week just to make sure that all 3 MIGHT be run.

While one can choose an island expedition on the "Dungeons and Raids" table, I've found that given my preference for DPS toons that I never see any being offered to DPS. I am forced to go to the table in the SW corner of Azar'alor in order to put my toons into the random queue.

My main hunter is 6-0 for normal island expeditions and 4-0 for heroic ones, all randoms. Still hasn't done FIVE different islands yet.

Oh well, even my main hunter with World Quests to choose from is still too often War Resources-starved so it may be a while before he will be able to choose that third level in "Research".

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Oh, last night I got into a heroic island expedition on my main hunter along with a warlock and a paladin (so a pretty good mix of toons). During the whole of that experience the paladin was constantly complaining that we other two weren't picking up the various azerite charges. We did win (though barely with 9000 to the Alliance's 8500 or so), but during the last minute or so the warlock and my hunter were in battle with a collection of big baddies surrounding some azerite pickups AND the paladin was elsewhere on the island. Of course while in a fight it is impossible to get those azerite items because most often you must defeat its "defenders" for pickup (the exception being those "balls" of azerite that come out of any gold- or silver-wreathed defenders).

I don't have many toons on my Ignore list but that paladin is now on mine.
Corrected the Heart of Azeroth levels for 325 chest here.

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For no particular reason it took me until this morning to see if my main hunter could get into LFR.

It was...OK but kinda MEH. Different boss fights as usual, but there has always been a certain sameness in such from Blizzard. My hunter did die during the second boss fight (not getting any heals) when the "ghosts" started spawning from the toons surrounding that boss and moved into the second chamber (in which they became blobs on the floor and started attacking toons). At least this enabled me to watch the further mechanics of that fight so I will know what to expect now.

My hunter got from each of these bosses one of the new tokens that your toons can use to increase their AGI/INT/STR, no gear. He also got a single Sanguicell which is required to make the higher level (ilvl 350 or better) crafted armor and weapons, though note that some of those pieces require as many as 40 Sanguicells.

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While leveling our toons last night, my friend and I got his paladin (his first) and my warlock (my second) to level 120. I think we spent at least a half-hour trying to figure out why his paladin could not see the turn-in quest at Nathanos on the follower's boat that would allow my friend's paladin to do World Quests like my warlock did. We finally figured out that when my main hunter got to level 120, he was well-past friendly with Zandalari Empire, Talanji's Expedition and the Voldunai, thus he never saw the quest that my friend was seeing on his paladin which required him to get to friendly reputation with those factions. On the other hand, my warlock got that turn-in quest for World Quests almost immediately upon getting to level 120 AND still being neutral with Zandalari Empire and Voldunai (both of these toons had never been to Vol'dun and basically had zero in reputation). Our confusion was due to my warlock automatically qualifying to do World Quests only because my hunter was already qualified, but since my friend's paladin was his first 120 toon he had to work on reputation.

His paladin and my warlock had completed ALL the "chapter" quest chains in Nazmir in order to get to 120, so they were almost to honored with Talanji's Expedition. We had begun working on these toons in Zuldazar so it was only a matter of completing a handful of quests to get them to friendly with Zandalari Empire, but the longer haul was to get them to friendly with the Voldunai. We spent a couple of hours getting them started in Vol'dun, going through all of the chapter quest chains to a couple of quests following their getting their Akunda names.

That happened just past 7:10 am PDT, so we had only about 45 minutes to complete the 4 World Quests in Nazmir to get Thursday's daily for Talanji's Expedition which would expire at 8 am. Fortunately I had done 3 of the 4 World Quests on my main hunter earlier in the evening (that fourth one had timed out in between) so I had the advantage of knowing the mechanics for those World Quests. Fortunately the fourth was just a simple tank-and-spank of a creature that normally was a silver-wreath (so a LITTLE tougher as a World Quest), but we managed to complete all 4 AND do the turn-in in a half-hour.

I did check later to see that my warlock is not yet qualified to get into LFR. I am guessing that LFR requires ilevel 300 (or better) to get in (my warlock is only 288 while my main hunter is 333).

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Upon getting to 120 on my warlock and being qualified to do Word Quests, a thought occured to me: relatively soon (maybe a week at most) I will have 5 toons capable of seeing World Quests. This means--aside from working on chapter quest chains and some (eventually heroic) dungeons and a weekly LFR incursion--that everyday I will have to do 20 World Quests (maybe "only" 15 if Tortollan Seekers is the daily).

EVERY day.
Image Suddenly my enthusiasm took a dip.
My warlock is now qualified to get into heroic dungeons with ilvl 302, but according to a note that can be seen while looking at the WoW Launcher (while checking for the latest updates) a toon must be level 120 and have an ilvl of 320 to be able to go into LFRs.

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Hmm. I am getting some conflicting numbers for some LOWER-level Heart of Azeroth items.

To be sure these are through my friend who did have a problem on one of his toon, a warrior. When he tried to shred the helmet he got from Magni at the start of BfA, he found he could not put it into the shredder. After a couple of rounds with game masters (one of whom accused my friend of somehow purchasing an item which I am certain can only be soulbound), the last one told him that he could only vendor it.

I have had this problem on any of my active toons. To be sure, none of my active toons wear plate armor. No, my friend would never have purchased any items from any gold-farmer, Chinese or otherwise.

His paladin had a couple of helmets with Heart of Azeroth (HoA) numbers VERY different from those in my HoA table, specifically those for ilvls 295 and 310:
10 15 17 -> 295
10 15 20 -> 310
Since this is his first level 120 toon, his paladin only last night got to HoA level 15 and thus could not put in the second level upgrade into each of them before then.

On the other hand most of my lower-level HoA numbers are from armor of my friend's toons, so those DIFFERENT number may be ONLY(?) for cloth and mail armor users. I'll have to check with him the next time we run those toons, and I will ask him to show me the HoA armor bits for a leather armor user (he has 9 active toons to my 5).

A bit of HoA discrimination against plate wearers?
Corrected some Heart of Azeroth levels for 310 and 325 pieces here.

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I had been doing some daily chores on some of my 110s that I haven't actively played since pretty much the start of Legion much less Battle. I had run all 5 of them (along with 2 toons in their 50s) through Darkmoon Faire at the start of September and then on MOST days have been doing the Ogrimmar cooking and fishing dailies. It was such that 4 of them reached 111 today and the fifth will get there tomorrow.

I should note that my now-111 rogue--who is my jewelcrafter--also had a change in the numbers that he sees in the jewels he can craft. While he was at 110, the bonus for Masterful Kubeline was only +11, but now at level 111 he can see +30 to mastery just like on my main hunter.
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