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House of the Dead: Overkill

Quote:
The House of the Dead games have long been a staple of Sega's internal Japanese studio. However, the developer has finally given over the reins of one its most famous franchises, and the UK's Headstong games has been tasked with taking it in a new direction. The team has decided to cross the shooter with '60s Grindhouse cinema, making a gritty but trashy homage to both the game and the movies.


Quote:
As the Sega rep moved through the Carnival level, we got to see some of the new additions that Headstrong has added to the game. There are power-ups, such as Slo-Mofo, which slows down time for a few seconds, while the new damage model means you can shoot off arms and limbs. There are also combo bonuses for the more accurate you are, with the bonus dropping out as soon as you miss a zombie. You'll also be able to collect upgrades for weapons to increase damage and accuracy, although we didn't get to see them in action. The demo ended with a freakish boss character who was about 15 feet tall and had a baby's head growing out of his stomach.


Sounds like fun!
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Fun game trailer